lookAt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 30: Line 30:
};
};
};</code>
};</code>
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]
|seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]
}}
}}



Revision as of 23:54, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Control

Syntax

Syntax:
Syntax needed
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Return value needed

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAtcommandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note