lookAt: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 30: | Line 30: | ||
}; | }; | ||
};</code> | };</code> | ||
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | |seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | ||
}} | }} | ||
Revision as of 23:54, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Return value needed
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
- glanceAtcommandWatchdoWatchfreeLook
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note