BIS fnc setHeight: Difference between revisions
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m (Text replacement - "{{Inline code|" to "{{ic|") |
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|s2= [height, mode] call [[BIS_fnc_setHeight]] | |s2= [height, mode] call [[BIS_fnc_setHeight]] | ||
{{Feature | important | This syntax uses {{ | {{Feature | important | This syntax uses {{ic|[[Magic Variables#this_2|this]]}} and is therefore meant to be used in init fields. Not to be used in MP.}} | ||
|p21= height: [[Number]] - (Optional, default 0) height to set | |p21= height: [[Number]] - (Optional, default 0) height to set |
Revision as of 18:10, 27 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Object - affected object
- height: Number - (Optional, default 0) height to set
- position: Position - (Optional, default position target) position to place the target with calculated height
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- [height, mode] call BIS_fnc_setHeight
- Parameters:
- height: Number - (Optional, default 0) height to set
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Boolean - true when done
Examples
- Example 1:
// will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] call BIS_fnc_setHeight;
- Example 2:
// will set the this object 50m above sea level at its position // use where this has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;
Additional Information
Notes
-
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