setSkill: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


| 1.75
|version1= 1.75
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
|descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
{{GVI|arma1|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
Available sub-skills are:
* aimingAccuracy
* aimingShake
* aimingSpeed
* endurance
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].


| unit [[setSkill]] skill
|s1= unit [[setSkill]] skill


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= skill: [[Number]] in 0..1 range
|p2= skill: [[Number]] - Skill in range from 0 to 1


| [[Nothing]]
|r1= [[Nothing]]


|s2= unit [[setSkill]] [skillName, value]
|s2= unit [[setSkill]] [skillName, value] {{Since|arma1|1.00|y}}


|p21= unit: [[Object]]
|p21= unit: [[Object]]


|p22= skillName: [[String]]
|p22= skillName: [[String]] - Available sub-skills are:
* "aimingAccuracy"
* "aimingShake"
* "aimingSpeed"
* "endurance"
* "spotDistance"
* "spotTime"
* "courage"
* "reloadSpeed"
* "commanding"
* "general"


|p23= value: [[Number]] in 0..1 range
|p23= skill: [[Number]] - Skill in range from 0 to 1


|r2= [[Nothing]]
|r2= [[Nothing]]
Line 48: Line 69:


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
Line 59: Line 78:
* Veteran > 0.65 and <= 0.85
* Veteran > 0.65 and <= 0.85
* Expert > 0.85
* Expert > 0.85


<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
Line 65: Line 83:
<dd class="note">
<dd class="note">
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
<!-- Note Section END -->
</dl>
</dl>


[[Category:AI]]
[[Category:AI]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 11:22, 27 March 2021

Hover & click on the images for description

Description

Description:
Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Object Manipulation

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number - Skill in range from 0 to 1
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value] Template:Since
Parameters:
unit: Object
skillName: String - Available sub-skills are:
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "courage"
  • "reloadSpeed"
  • "commanding"
  • "general"
skill: Number - Skill in range from 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.