setSkill: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>

Revision as of 13:36, 5 April 2021

Hover & click on the images for description

Description

Description:
Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Object Manipulation

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number - Skill in range from 0 to 1
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value] Template:Since
Parameters:
unit: Object
skillName: String - Available sub-skills are:
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "courage"
  • "reloadSpeed"
  • "commanding"
  • "general"
skill: Number - Skill in range from 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.