say: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
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|gr1= Sounds | |gr1= Sounds | ||
| Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | |descr= Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | ||
* A dead or non-existent unit obviously cannot say anything. | * A dead or non-existent unit obviously cannot say anything. | ||
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* See also [[playSound]] in order to play a sound wherever the [[cameraOn|camera/player]] is. | * See also [[playSound]] in order to play a sound wherever the [[cameraOn|camera/player]] is. | ||
{{Feature | Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is | {{Feature | Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is executed in a cutscene or in a game scene.}} | ||
| from [[say]] sound | |s1= from [[say]] sound | ||
|p1= from: [[Object]] - origin of the sound | |p1= from: [[Object]] - origin of the sound | ||
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|p2= sound: [[String]] - sound classname | |p2= sound: [[String]] - sound classname | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2 = from [[say]] [sound, maxTitlesDistance, speed] | |s2 = from [[say]] [sound, maxTitlesDistance, speed] | ||
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|p65= speed: [[Number]] - (Optional, default 1) pitch of the sound. | |p65= speed: [[Number]] - (Optional, default 1) pitch of the sound. | ||
| r4= [[Nothing]] | |r4= [[Nothing]] | ||
|x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> | |x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> | ||
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|seealso= [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] | |seealso= [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] | ||
}} | }} | ||
Revision as of 14:43, 9 June 2021
Description
- Description:
- Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
- A dead or non-existent unit obviously cannot say anything.
- If the camera is not within given range, title is not shown and the sound will not be heard.
- See also playSound in order to play a sound wherever the camera/player is.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say sound
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- say3Dsay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect