moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
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| arma2 | | arma2 | ||
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|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|eff= global | |eff= global | ||
|arg= global | |arg= global |
Revision as of 20:29, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- soldier: Object
- Return Value:
- Return value needed
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note