BIS fnc camFollow: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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| [[:Category:Command Group: Camera Control|Camera commands]] }} | | [[:Category:Command Group: Camera Control|Camera commands]] }} | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] |
Revision as of 22:39, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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