moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl> " to "</dd> </dl> ") |
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This seems no longer true in Arma 3: ''Does not work on dead [[crew]] - Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all.'' | This seems no longer true in Arma 3: ''Does not work on dead [[crew]] - Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all.'' | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 15:45, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- soldier: Object
- Return Value:
- Nothing
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note