BIS fnc camFollow: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Refresh a camera Field of View according to its distance with the target. | | Refresh a camera Field of View according to its distance with the target. | ||
| [camera, target, refreshTime] call [[BIS_fnc_camFollow]] | |s1=[camera, target, refreshTime] call [[BIS_fnc_camFollow]] | ||
|p1= camera: [[Object]] | |p1= camera: [[Object]] |
Revision as of 15:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- See also needed
Notes
-
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