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{{Feature|Informative|Since Arma 3 v2.04 this command can be used on units. It will send the unit into unconscious ragdoll state, similar to how [[setUnconscious]] does it (see example 3). In multiplayer, the unit has to be [[local]] {{Icon|localArgument|32}} on the computer that executed command. }} | {{Feature|Informative|Since Arma 3 v2.04 this command can be used on units. It will send the unit into unconscious ragdoll state, similar to how [[setUnconscious]] does it (see example 3). In multiplayer, the unit has to be [[local]] {{Icon|localArgument|32}} on the computer that executed command. }} | ||
|s1= object | |s1= object [[addForce]] [force, position] | ||
|p1= object: [[Object]] - PhysX object | |p1= object: [[Object]] - PhysX object |
Revision as of 16:44, 12 June 2021
Description
- Description:
- Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first. The force applied as impulse. For more information see NVIDIA docs
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object addForce [force, position]
- Parameters:
- object: Object - PhysX object
- force: Array - Force vector (in world space) in format [x,y,z]
- position: Array - Model PositionRelative to which force is applied in format [x,y,z]
- Return Value:
- Nothing
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0],[1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
_object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
- Example 3:
- Since Arma 3 v2.03.147267, can be used on units:
[] spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; };
Additional Information
Notes
-
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