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Lou Montana (talk | contribs) m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...) |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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When argument is [[Location]], the location's name is returned. To return the textual value of a location use [[text]] command instead.{{Feature|arma3 | [[setName]] can be used on a person to set [[name]]. However in multiplayer [[name]] always returns [[profileName]].}} | When argument is [[Location]], the location's name is returned. To return the textual value of a location use [[text]] command instead.{{Feature|arma3 | [[setName]] can be used on a person to set [[name]]. However in multiplayer [[name]] always returns [[profileName]].}} | ||
| [[name]] object | |s1= [[name]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 23:15, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit IdentityLocations
Syntax
Alternative Syntax
Examples
- Example 1:
_name = name player;
- Example 2:
_locationName = name myLocation;
- Example 3:
name nearestLocation [position player, "Hill"]; // "" text nearestLocation [position player, "Hill"]; // "Lesnoy Khrebet"
Additional Information
- See also:
- profileNamesetNamenameSoundsetNameSoundcreateLocationdeleteLocationdrawLocationlocationPositionlocationNullnearestLocationnearestLocationsnearestLocationWithDubbing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- kju
- Location variant appears to be only for the 3d editor.
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement:
hint format ["Unit's name: %1", _unitobject];
- Posted on April 14, 2009
- alef
- Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed