precision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|x([0-9])= *([^|]+) \}\}" to " |x$1=$2 |seealso= }}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Return the precision of the given entity, how is the entity able to be precise when moving to given target. | |descr= Return the precision of the given entity, how is the entity able to be precise when moving to given target. | ||
|s1= | |s1= [[precision]] entity | ||
|p1= entity: [[Object]] | |p1= entity: [[Object]] | ||
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...}; | |x1= <code>{{cc|used in formationCDanger.fsm}} | ||
[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] { {{codecomment|/* ... */}} };</code> | |||
|seealso= | |seealso= | ||
}} | }} | ||
Revision as of 14:25, 13 June 2021
Description
- Description:
- Return the precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
// used in formationCDanger.fsm if (position _this distance _dangerPos <= precision _this) then { /* ... */ };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation