ctrlScrollValues: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 2.00 | |||
|2.00 | |||
|gr1= GUI Control | |gr1= GUI Control |
Revision as of 23:15, 13 June 2021
Description
- Description:
- Returns scroll values for current scrollbars in range 0...1 (-1 if not applicable) for the following controls:
- CT_CONTROLS_TABLE
- CT_CONTROLS_GROUP
- CT_TREE
- CT_LISTBOX
- CT_COMBO
- CT_XCOMBO
- CT_LISTNBOX
- CT_LISTNBOX_CHECKABLE
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlScrollValues control
- Parameters:
- control: Control
- Return Value:
- Array - in format [vScrollValue, hScrollValue]
Examples
- Example 1:
_scrollvalues = ctrlScrollValues _ctrl;
- Example 2:
// ControlsGroup private _disp = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGrp = _disp ctrlCreate ["RscControlsGroup", -1]; private _ctrl = _disp ctrlCreate ["RscTree", -1, _ctrlGrp]; _ctrl tvAdd [[], "Root"]; for "_i" from 1 to 25 do { _ctrl tvAdd [[0], format ["Tree Item %1", _i]]; }; _ctrl ctrlSetPosition [0,0,0.3,1.2]; _ctrl ctrlCommit 0; tvExpandAll _ctrl; _ctrlGrp ctrlSetPosition [0,0,0.2,0.3]; _ctrlGrp ctrlCommit 0; uiNamespace setVariable ["_ctrl", _ctrlGrp]; onEachFrame { hintSilent str ctrlScrollValues (uiNamespace getVariable ["_ctrl", controlNull]); }; [] spawn { sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.3, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.3]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.7, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.7]; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note