vectorUpVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
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|descr= Return object's up vector in world [[Position]] coordinates ( [x, y, z] ) in render time scope. | |descr= Return object's up vector in world [[Position]] coordinates ( [x, y, z] ) in render time scope. | ||
|s1= | |s1= [[vectorUpVisual]] objectName | ||
|p1= objectName: [[Object]] | |p1= objectName: [[Object]] |
Revision as of 17:12, 20 June 2021
Description
- Description:
- Return object's up vector in world Position coordinates ( [x, y, z] ) in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorUpVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Position
Examples
- Example 1:
_vUp = vectorUpVisual vehicle player;
Additional Information
- See also:
- vectorUpvectorDirVisualvectorDirsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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