BIS fnc setObjectRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Fix parameter) |
Lou Montana (talk | contribs) m (Fix) |
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|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]]; | |x1= [<nowiki/>[[cursorObject]], [100,100,100]] [[call]] [[BIS_fnc_setObjectRotation]]; | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 22:41, 26 June 2021
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, rotation] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- rotation: Array - Vector in format:
- Yaw
- Pitch
- Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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