setUnitAbility: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|p2= value: [[Number]]
|p2= value: [[Number]]


|r1=[[Nothing]]
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|x1= <code>_unit [[setUnitAbility]] 1;</code>
|x1= <code>_unit [[setUnitAbility]] 1;</code>

Revision as of 23:47, 7 August 2021

Hover & click on the images for description

Description

Description:
Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnitAbility value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skillsetSkillCfgAISkillCombat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 8, 2014 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)