groupRadio: Difference between revisions
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|descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. | |descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. | ||
{{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property {{ic|simulation [[=]] "ItemRadio";}} in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | {{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property {{ic|simulation [[=]] "ItemRadio";}} in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | ||
{{Feature | Informative | When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | |||
|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | |mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). |
Revision as of 10:43, 25 October 2021
Description
- Description:
- Sends the audio message to the group radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol.
- Multiplayer:
- If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit groupRadio radioName
- Parameters:
- unit: Object - Unit to transmit
- radioName: String - Class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne groupRadio "messageOne";
- Example 2:
player groupRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:34 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer Custom Sounds Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player groupRadio "#MySound.ogg";
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect