awake: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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|descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep. | |descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep. | ||
{{Feature | Informative | This command won't have lasing effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects}} | {{Feature | Informative | This command won't have lasing effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects}} | ||
|s1= object [[ | |s1= object [[awake]] awake | ||
|p1= object: [[Object]] - PhysX object | |p1= object: [[Object]] - PhysX object |
Revision as of 12:05, 4 November 2021
Description
- Description:
- Wakes up sleeping PhysX object or puts a PhysX object to sleep.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object awake awake
- Parameters:
- object: Object - PhysX object
- awake: Boolean - true to awake the object, false - to put to sleep
- Return Value:
- Nothing
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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