vectorDirVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
|descr= Return object's normalized direction vector in world space ( | |descr= Return object's normalized direction vector in world space ({{hl|[x,y,z]}}) in render time scope. | ||
* A unit facing North would return | * A unit facing North would return {{hl|[0,1,0]}} | ||
* A unit facing East would return | * A unit facing East would return {{hl|[1,0,0]}} | ||
* A unit facing South would return | * A unit facing South would return {{hl|[0,-1,0]}} | ||
* A unit facing West would return | * A unit facing West would return {{hl|[-1,0,0]}} | ||
|s1= [[vectorDirVisual]] objectName | |s1= [[vectorDirVisual]] objectName |
Revision as of 00:17, 16 November 2021
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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