allDead: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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allAlive = _all - [[allDead]];</code> | allAlive = _all - [[allDead]];</code> | ||
|seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] | |seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]], [[vehicles]], [[allCurators]] | ||
}} | }} | ||
Revision as of 14:02, 20 January 2022
Description
- Description:
- Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ deleteVehicle _x } forEach allDead;
- Example 2:
- allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note