cursorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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|x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code> | |x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code> | ||
|seealso= [[getCursorObjectParams]] | |seealso= [[getCursorObjectParams]] [[cursorTarget]], [[lineIntersects]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]] | ||
}} | }} | ||
Revision as of 14:08, 20 January 2022
Description
- Description:
- Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
- Groups:
- Object Detection
Syntax
- Syntax:
- cursorObject
- Return Value:
- Object
Examples
- Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];
Additional Information
- See also:
- getCursorObjectParams cursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 23, 2015 - 18:17 (UTC)
- Pierre MGI
- If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).