allUnitsUAV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>{ _x [[setDamage]] 1 } [[forEach]] [[allUnitsUAV]];</code> | |x2= <code>{ _x [[setDamage]] 1 } [[forEach]] [[allUnitsUAV]];</code> | ||
|seealso= [[unitIsUAV]] [[allCurators]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allDeadMen]] | |seealso= [[unitIsUAV]] [[allCurators]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allDeadMen]] [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] | ||
}} | }} | ||
Revision as of 15:38, 20 January 2022
Description
- Description:
- Return a list of all UAV vehicles.
- Groups:
- Remote ControlObject Detection
Syntax
- Syntax:
- allUnitsUAV
- Return Value:
- Array of Objects - Array of UAV vehicles
Examples
- Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
- Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;
Additional Information
- See also:
- unitIsUAV allCurators allGroups allDead playableUnits switchableUnits vehicles allDeadMen agentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2014 - 01:23 (UTC)
- AgentRevolution
- This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.