isBurning: Difference between revisions

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|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>
|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>


|seealso= [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]]
|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]], [[isBleeding]], [[inflamed]]
}}
}}

Revision as of 16:27, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemaining setBleedingRemainingisBleedinginflamed

Notes

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