objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code> | |x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code> | ||
|seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] | |seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] | ||
}} | }} |
Revision as of 17:38, 20 January 2022
Description
- Description:
- Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.
Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- objectParent object
- Parameters:
- object: Object
- Return Value:
- Object
Examples
- Example 1:
_weaponholder = objectParent _mybackpack;
- Example 2:
- Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
- Example 3:
- Check if player is on foot:
_isOnFoot = isNull objectParent player;
- Example 4:
- Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;
Additional Information
- See also:
- backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle
Notes
-
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