radioChannelCreate: Difference between revisions
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|seealso= [[radioChannelAdd]] [[radioChannelRemove]] [[radioChannelSetCallSign]] [[radioChannelSetLabel]] [[customChat]] | |seealso= [[radioChannelAdd]] [[radioChannelRemove]] [[radioChannelSetCallSign]] [[radioChannelSetLabel]] [[customChat]] [[customRadio]], [[setCurrentChannel]], [[currentChannel]], [[enableChannel]], [[channelEnabled]], [[getPlayerChannel]] | ||
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Revision as of 17:41, 20 January 2022
Description
- Description:
- Create a custom radio channel with the given color, label, call sign and registered characters. The custom channel ID returned can be used to manipulate the created channel later. There are 10 slots for custom radio channels which would correspond to channels 6-15 (see getPlayerChannel). The command will find an unused index in this range and create it when found.
- Groups:
- Radio and ChatCustom Radio and Chat
Syntax
- Syntax:
- radioChannelCreate [color, label, callSign, units, sentenceType]
- Parameters:
- color: Array - RGBA color values
- label: String - label
- callSign: String - call sign
- units: Array - list of units in the channel
- sentenceType (Optional, default true): Boolean
- true - use Protocol message color from getArray (configFile >> "RscChatListDefault" >> "colorMessageProtocol")
- false - use Normal message color from getArray (configFile >> "RscChatListDefault" >> "colorMessage")
- Return Value:
- Number - created custom channel ID (used in customChat command), 0 if failed
Examples
- Example 1:
_channelID= radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];
- Example 2:
_channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], true]; // using true also disables automatic quotes for chat in channel (Arma 3)
- Example 3:
- Create custom channel and add all players to it, present and JIP:
if (isServer) then { private _channelName = "Q-dance Radio"; private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []]; if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]}; [_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName]; };
Additional Information
- See also:
- radioChannelAdd radioChannelRemove radioChannelSetCallSign radioChannelSetLabel customChat customRadiosetCurrentChannelcurrentChannelenableChannelchannelEnabledgetPlayerChannel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 21, 2016 - 13:30 (UTC)
- Killzone Kid
- Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.
- Posted on October 12, 2017 - 12:27 (UTC)
- Demellion
- WARNING: Be aware that created channels order and count are different between server and client. Example 3 shown that server-side channel ID is actually 4, while client currentChannel on the same channel results in 9. Behaviour is yet unknown for me.
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Custom Radio and Chat
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution