vectorDiff: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code> | |x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code> | ||
|seealso= [[vectorAdd]] [[vectorCrossProduct]] | |seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] | ||
}} | }} | ||
Revision as of 20:49, 20 January 2022
Description
- Description:
- Subtracts one 3D vector from another. (vector1 - vector2)
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDiff vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
hint str (velocity car vectorDiff velocity bike);
Additional Information
- See also:
- vectorAdd vectorCrossProduct vectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 – x2,y1 – y2,z1 – z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.