vectorDirVisual: Difference between revisions

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|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code>
|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code>


|seealso= [[vectorModelToWorldVisual]] [[vectorDir]] [[vectorUpVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorModelToWorldVisual]] [[vectorDir]] [[vectorUpVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
}}
}}

Revision as of 22:10, 20 January 2022

Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDirVisual _unit;

Additional Information

See also:
vectorModelToWorldVisual vectorDir vectorUpVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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