vectorAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{cc| returns [1,-2,0]}}</code> | |x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{cc| returns [1,-2,0]}}</code> | ||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} |
Revision as of 22:19, 20 January 2022
Description
- Description:
- Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorAdd vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
- Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
- Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiplymatrixTranspose
Notes
-
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Only post proven facts here! Add Note