unitTurret: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|gr1= Turrets
|gr1= Turrets


|descr= Returns the turret path the given vehicle's gunner is in. {{hl|[-1]}} is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array {{hl|[]}} is returned. To get unit in turret see [[turretUnit]]
|descr= Returns the turret path the given vehicle's gunner is in.
To get the turret's unit see [[turretUnit]].


|s1= vehicle [[unitTurret]] gunner
|s1= vehicle [[unitTurret]] gunner
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|p2= gunner: [[Object]]
|p2= gunner: [[Object]]


|r1= [[Array]] - turret path
|r1= [[Array]] - turret path.
{{hl|[-1]}} is returned if the [[gunner]] is also the [[driver]].
When no units are in any of vehicle's turret, empty array {{hl|[]}} is returned.


|x1= <code>_vehicle [[unitTurret]] _gunner;</code>
|x1= <sqf>_vehicle unitTurret _gunner;</sqf>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>
 
|x2= <sqf>vehicle player unitTurret player;</sqf>


|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[currentPilot]] [[moveInTurret]] [[assignAsTurret]] [[assignedVehicleRole]] [[lockedTurret]] [[isTurnedOut]]
|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[currentPilot]] [[moveInTurret]] [[assignAsTurret]] [[assignedVehicleRole]] [[lockedTurret]] [[isTurnedOut]]
}}
}}

Revision as of 12:16, 4 May 2022

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. To get the turret's unit see turretUnit.
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path. [-1] is returned if the gunner is also the driver. When no units are in any of vehicle's turret, empty array [] is returned.

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnit driver gunner commander effectiveCommander currentPilot moveInTurret assignAsTurret assignedVehicleRole lockedTurret isTurnedOut

Notes

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