BIS fnc rscLayer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
||
Line 14: | Line 14: | ||
|r1= [[Number]] - Layer ID | |r1= [[Number]] - Layer ID | ||
|x1= <code>_id = ["myLayerName"] [[call]] [[BIS_fnc_rscLayer]];</code> | |x1= <code>[[private]] _id = ["myLayerName"] [[call]] [[BIS_fnc_rscLayer]];</code> | ||
|seealso= [[allCutLayers]], [[titleRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[setTitleEffect]] | |seealso= [[allCutLayers]], [[titleRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[setTitleEffect]] | ||
}} | }} |
Revision as of 12:07, 6 May 2022
Description
Syntax
- Syntax:
- [layerName] call BIS_fnc_rscLayer
- Parameters:
- layerName: String - Layer name. Parent function name is used automatically when param is nil.
- Return Value:
- Number - Layer ID
Examples
- Example 1:
private _id = ["myLayerName"] call BIS_fnc_rscLayer;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note