allDead: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - ": *<code>" to ": <code>") |
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|x1= <code>{ [[deleteVehicle]] _x } [[forEach]] [[allDead]];</code> | |x1= <code>{ [[deleteVehicle]] _x } [[forEach]] [[allDead]];</code> | ||
|x2= allAlive: <code>_all = [[allUnits]] + [[vehicles]]; | |x2= allAlive: | ||
<code>_all = [[allUnits]] + [[vehicles]]; | |||
{ | { | ||
_all [[pushBack]] [[agent]] _x; | _all [[pushBack]] [[agent]] _x; |
Revision as of 21:53, 7 May 2022
Description
- Description:
- Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ deleteVehicle _x } forEach allDead;
- Example 2:
- allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note