createGuardedPoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>createGuardedPoint [<nowiki/> | |x1= <code>createGuardedPoint [<nowiki/>east, [0,0], -1, [[vehicle]] [[player]]];</code> | ||
|seealso= [[createTrigger]] [[addWaypoint]] [[setWaypointType]] | |seealso= [[createTrigger]] [[addWaypoint]] [[setWaypointType]] | ||
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Revision as of 11:02, 12 May 2022
Description
- Description:
- Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in Editor). A closest AI group in the given side with assigned "GUARD" waypoint will attempt to secure this guard point. The actual guarded position is determined via the following rules:
- Given "position" is always considered. It could be Object, Group, Position2D or Position3D. In every case, z coordinate will be ignored and point will be placed on nearest surface.
- If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
- If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). objNull to ignore. z of the vehicle position will be intact.
- Groups:
- Waypoints
Syntax
- Syntax:
- createGuardedPoint [side, position, objectMapID, vehicle]
- Parameters:
- side: Side - The side which will be guarding
- position: Object, Group, Position2D or Position3D
- objectMapID: Number - static id of map object. -1 to ignore
- vehicle: Object - vehicle to be used for position. objNull to ignore
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- createTrigger addWaypoint setWaypointType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints