setGroupId: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x3= '''{{arma1}} / {{arma2}} / {{arma3}}''':
|x3= '''{{arma1}} / {{arma2}} / {{arma3}}''':
<code>group player [[setGroupId]] ["First Assault Recon Team"];</code>
<code>group player setGroupId ["First Assault Recon Team"];</code>
'''{{ofp}}''':
'''{{ofp}}''':
<code>_group1 setGroupId ["Delta", "GroupColor4"]</code>
<code>_group1 setGroupId ["Delta", "GroupColor4"]</code>

Revision as of 11:18, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4.
The identity setup can consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Formatting is almost like using the format command but with some special group keywords (see Example 2).
%GroupSquad %GroupPlatoon %GroupCompany %GroupNames %GroupColors
  • "Squad1" → 1
  • "Squad2" → 2
  • "Squad3" → 3
  • "Squad4" → 4
  • "Platoon1" → 1
  • "Platoon2" → 2
  • "Platoon3" → 3
  • "Platoon4" → 4
  • "CompanyAlpha" → Alpha
  • "CompanyBravo" → Bravo
  • "CompanyCharlie" → etc.
  • "CompanyDelta"
  • "CompanyEcho"
  • "CompanyFoxtrot"
  • "CompanyGolf"
  • "CompanyHotel"
  • "CompanyIndia"
  • "CompanyKilo"
  • "CompanyLima"
  • "CompanyMike"
  • "CompanyNovember"
  • "CompanyOscar"
  • "CompanyPapa"
  • "CompanyQuebec"
  • "CompanyRomeo"
  • "CompanySierra"
  • "CompanyTango"
  • "CompanyUniform"
  • "CompanyVictor"
  • "CompanyWhiskey"
  • "CompanyXray" → X-Ray
  • "CompanyYankee"
  • "CompanyZulu"
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "November"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Convoy"
  • "Buffalo"
  • "Guardian"
  • "Two"
  • "Three"
  • "Fox"
  • "GroupColor0" → (nothing)
  • "GroupColor1" → Black
  • "GroupColor2" → Red
  • "GroupColor3" → Green
  • "GroupColor4" → Blue
  • "GroupColor5" → Yellow
  • "GroupColor6" → Orange
  • "GroupColor7" → Pink
  • "Six" → Six
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Letter Colour
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
  • "GroupColor0" → (nothing)
  • "GroupColor1" → Black
  • "GroupColor2" → Red
  • "GroupColor3" → Green
  • "GroupColor4" → Blue
  • "GroupColor5" → Yellow
  • "GroupColor6" → Orange
  • "GroupColor7" → Pink
  • "Six" → Six
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Operation Flashpoint
  • In Operation Flashpoint, the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormat cannot be a custom text - see Example 3.
  • The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names:
    • STR_CFG_GRPNAMES_ALPHA
    • STR_CFG_GRPNAMES_FOX
    • STR_CFG_GRPCOL_BLACK
    • STR_CFG_GRPNAMES_SIX (unlike its name suggests, this is a "group colour")
    • STR_CFG_FIREFLYBASE
    • STR_CFG_PAPABEAR
    • STR_CFG_HQ_BASE
Multiplayer:
For the global variant of this command see setGroupIdGlobal.
Groups:
Groups

Syntax

Syntax:
group setGroupId [nameFormat, nameParam1, ..., nameParamN]
Parameters:
group: Object or Group
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParam1: String - param keyword
Return Value:
Nothing

Examples

Example 1:
Arma 3: group player setGroupId ["Some name for the group"]; hint groupId group player; // "Some name for the group" player sideChat "lalala"; // Some name for the group (KK): "lalala"
Example 2:
Arma 3: group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"]; hint groupId group player; // "Alpha :=: Red" player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
Example 3:
Armed Assault / Arma 2 / Arma 3: group player setGroupId ["First Assault Recon Team"]; Operation Flashpoint: _group1 setGroupId ["Delta", "GroupColor4"]
Example 5:
When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g: group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now

Additional Information

See also:
setGroupIdGlobal groupId group

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone Kid - c
Posted on Apr 21, 2015 - 23:21 (UTC)
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