captiveNum: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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|x2= <code>_unit [[setCaptive]] 1024;
|x2= <code>_unit [[setCaptive]] 1024;
[[hint]] [[str]] [[captive]] _unit; // true
[[hint]] [[str]] [[captive]] _unit; // true
hint str [[captiveNum]] _unit; // 1024</code>
hint str captiveNum _unit; // 1024</code>


|seealso= [[captive]] [[setCaptive]]
|seealso= [[captive]] [[setCaptive]]
}}
}}

Revision as of 11:33, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
Groups:
Object ManipulationSides

Syntax

Syntax:
captiveNum unit
Parameters:
unit: Object
Return Value:
Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.

Examples

Example 1:
_captivity = captiveNum _unit;
Example 2:
_unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024

Additional Information

See also:
captive setCaptive

Notes

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