assignedVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[[a-zA-Z0-9 _-]+\|([a-zA-Z0-9_%*!=]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf>_vehicle = assignedVehicle player;</sqf> | ||
|x12= <code>_units apply {_x leaveVehicle (assignedVehicle _x)};</code> | |x12= <code>_units apply {_x leaveVehicle (assignedVehicle _x)};</code> |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- assignedVehicle unit
- Parameters:
- unit: Object
- Return Value:
- Object
Examples
- Example 1:
Additional Information
- See also:
- addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunner unassignVehicle leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation