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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r4= [[Nothing]] | |r4= [[Nothing]] | ||
|x1= < | |x1= <sqf>(units player select 1) say ["whisper1", 5];</sqf> | ||
|x2= Arma 3: | |x2= Arma 3: |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
- A dead or non-existent unit obviously cannot say anything.
- If the camera is not within given range, title is not shown and the sound will not be heard.
- See also playSound in order to play a sound wherever the camera/player is.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say sound
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - (Optional, default 100) max distance at which the sound can be heard.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - (Optional, default 100) max distance at which the sound can be heard.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Arma 3:
player say "scuba_breath";
Additional Information
- See also:
- say3D say2D playSound createSoundSource playSoundUI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect