allDead: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
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|x2= allAlive:
|x2= allAlive:
<code>_all = allUnits + [[vehicles]];
<code>_all = allUnits + vehicles;
{
{
_all [[pushBack]] [[agent]] _x;
_all [[pushBack]] [[agent]] _x;

Revision as of 10:30, 13 May 2022

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Object Detection

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [[[teamMemberNull]]]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMen allUnits allGroups playableUnits switchableUnits units vehicles allCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129