isAwake: Difference between revisions
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* Unit is [[alive]], ragdoll is active - [[false]] | * Unit is [[alive]], ragdoll is active - [[false]] | ||
* Unit is [[alive]], ragdoll is NOT active - [[true]] | * Unit is [[alive]], ragdoll is NOT active - [[true]] | ||
* Unit is NOT [[alive]], ragdoll is active [[true]] | * Unit is NOT [[alive]], ragdoll is active - [[true]] | ||
* Unit is NOT [[alive]], ragdoll is NOT active [[false]] | * Unit is NOT [[alive]], ragdoll is NOT active - [[false]] | ||
It may look counter-intuitive but there is a simple formula to return ragdoll state of a unit: | It may look counter-intuitive but there is a simple formula to return ragdoll state of a unit: | ||
<code>[[private]] _unitIsInRadgoll = [[alive]] _unit != [[isAwake]] _unit;</code> | <code>[[private]] _unitIsInRadgoll = [[alive]] _unit != [[isAwake]] _unit;</code> |
Revision as of 11:07, 13 May 2022
Description
- Description:
- Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources. This command returns true when object is simulating and false when it is put to sleep. With units of type Man the behaviour is slightly different. As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command:
- EPE object is simulaing - true
- EPE object is put to sleep - false
- Unit is alive, ragdoll is active - false
- Unit is alive, ragdoll is NOT active - true
- Unit is NOT alive, ragdoll is active - true
- Unit is NOT alive, ragdoll is NOT active - false
private _unitIsInRadgoll = alive _unit != isAwake _unit;
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isAwake object
- Parameters:
- object: Object - PhysX object or unit
- Return Value:
- Boolean - see description
Examples
- Example 1:
Additional Information
Notes
-
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