vectorDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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<dt class="note">[[User:killzone_kid|killzone_kid]]</dt> | <dt class="note">[[User:killzone_kid|killzone_kid]]</dt> | ||
<dd class="note"> vectorDir 2D: | <dd class="note"> vectorDir 2D: | ||
< | <sqf>[sin _azimuth, cos _azimuth, 0]</sqf> | ||
vectorDir 3D: | vectorDir 3D: | ||
< | <sqf>[sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]</sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 15:29, 13 May 2022
Description
- Description:
- Returns object direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - Vectors
Syntax
Examples
- Example 1:
Additional Information
- See also:
- vectorModelToWorld vectorDirVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_transformVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2019 - 01:03 (UTC)
- killzone_kid
- vectorDir 2D: vectorDir 3D:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors