vectorMultiply: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[ ]+)<\/code>" to "<sqf>$1</sqf>") |
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<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.22}} Algorithm: | {{GVI|arma3|1.22}} Algorithm: | ||
< | <sqf>Vector = [x, y, z]; scalar = a; | ||
Result = [(x * a),(y * a),(z * a)];</ | Result = [(x * a), (y * a), (z * a)];</sqf> | ||
It is recommended to use [[vectorMultiply]] instead of [[BIS_fnc_vectorMultiply]]. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using [[getPosASL]]. | It is recommended to use [[vectorMultiply]] instead of [[BIS_fnc_vectorMultiply]]. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using [[getPosASL]]. | ||
<sqf>_obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);</sqf> | <sqf>_obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);</sqf> | ||
</dl> | </dl> |
Revision as of 16:19, 14 May 2022
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector vectorMultiply scalar
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- scalar: Number
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL.