assignedTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
Lou Montana (talk | contribs) m (Add getAttackTarget link) |
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|x1= <sqf>_target = assignedTarget _T72;</sqf> | |x1= <sqf>_target = assignedTarget _T72;</sqf> | ||
|seealso= [[commandTarget]] [[doTarget]] [[commandWatch]] [[doWatch]] [[effectiveCommander]] [[setEffectiveCommander]] | |seealso= [[getAttackTarget]] [[commandTarget]] [[doTarget]] [[commandWatch]] [[doWatch]] [[effectiveCommander]] [[setEffectiveCommander]] | ||
}} | }} |
Revision as of 11:56, 12 June 2022
Description
- Description:
- Returns the target assigned to an unit or the vehicle's effectiveCommander. The target can be assigned by the group/vehicle/formation leader (as player via quick command menu or "target" complex command menu).
To unassign the target use doWatch objNull or commandWatch objNull or as player and group leader order "no target" in the "target" complex command menu. - Groups:
- Object Manipulation
Syntax
- Syntax:
- assignedTarget vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Object
Examples
- Example 1:
Additional Information
- See also:
- getAttackTarget commandTarget doTarget commandWatch doWatch effectiveCommander setEffectiveCommander
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation