BIS fnc genericSentence: Difference between revisions

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|gr1= Conversations
|gr1= Conversations


|descr= Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 <nowiki>=</nowiki> 50%, 1 <nowiki>=</nowiki> 100%)
|descr= Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)


|s1= [class,(speaker,delay,canRepeat)] call [[BIS_fnc_genericSentence]]  
|s1= [class, speaker, delay, canRepeat] call [[BIS_fnc_genericSentence]]  


|p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'')
|p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'')


|p2= speaker (Optional): [[Object]] or [[Code]] - sentence speaker (when code, speaker is it is returned value). Default is 2nd [[crew]] member.
|p2= speaker: [[Object]] or [[Code]] - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd [[crew]] member.


|p3= delay (Optional): [[Number]] - delay from previous generic sentence: When negative, sentence is played always.
|p3= delay: [[Number]] - (Optional) delay from previous generic sentence: When negative, sentence is played always.


|p4= canRepeat (Optional): [[Boolean]] - true to allow repeating same sentence
|p4= canRepeat: [[Boolean]] - (Optional) true to allow repeating same sentence


|r1= [[Boolean]] - true if sentence was played
|r1= [[Boolean]] - true if sentence was played

Latest revision as of 01:38, 1 August 2022

Hover & click on the images for description

Description

Description:
Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)
Execution:
call
Groups:
Conversations

Syntax

Syntax:
[class, speaker, delay, canRepeat] call BIS_fnc_genericSentence
Parameters:
class: String - sentence name (from class RadioProtocol_EN_H)
speaker: Object or Code - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd crew member.
delay: Number - (Optional) delay from previous generic sentence: When negative, sentence is played always.
canRepeat: Boolean - (Optional) true to allow repeating same sentence
Return Value:
Boolean - true if sentence was played

Examples

Example 1:
["FeedbackFlightNegativeHeightTooHigh"] call BIS_fnc_genericSentence;
Example 2:
["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call BIS_fnc_genericSentence;

Additional Information

See also:
Generic Sentences

Notes

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