inArea: Difference between revisions

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|s1= position [[inArea]] area
|s1= position [[inArea]] area


|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if is checked in 3D)


|p2= area: [[Object]], [[String]], [[Location]]
|p2= area: [[Object]], [[String]], [[Location]]

Revision as of 19:40, 20 August 2022

Hover & click on the images for description

Description

Description:
Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.
Groups:
TriggersMarkersLocationsPositions

Syntax

Syntax:
position inArea area
Parameters:
position: Object or Array in format Position2D or Position3D (must be PositionAGL if is checked in 3D)
area: Object, String, Location
Return Value:
Boolean

Alternative Syntax

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Object or Array in format Position2D or Position3D
center: Array or Object - center of the area in format Position2D, Position3D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
since Arma 3 logo black.png1.60
c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation

Notes

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