allUsers: Difference between revisions

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m (Fixed example code)
Line 19: Line 19:
{
{
private _allUserIDs = allUsers;
private _allUserIDs = allUsers;
for "_i" from 1 to count _allUserIds do
for "_i" from 1 to (count _allUserIds) do
{
{
diag_log format ["User #%1 id: %2", _i, _allUserIds select _i];
diag_log format ["User #%1 ID: %2", _i, _allUserIds # (_i - 1)];
};
};
};
};

Revision as of 14:20, 14 December 2022

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Description

Description:
Returns a list of player ids of all the users on an MP server.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID, getUserInfo)

Examples

Example 1:
if (isServer) then { private _allUserIDs = allUsers; for "_i" from 1 to (count _allUserIds) do { diag_log format ["User #%1 ID: %2", _i, _allUserIds # (_i - 1)]; }; };

Additional Information

See also:
getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber

Notes

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