fullCrew: Difference between revisions
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* personTurret: [[Boolean]] | * personTurret: [[Boolean]] | ||
* {{GVI|arma3|2.12}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example | * {{GVI|arma3|2.12}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example | ||
* {{GVI|arma3|2.12}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName` | |||
|s2= [[fullCrew]] [vehicle, type, includeEmpty] | |s2= [[fullCrew]] [vehicle, type, includeEmpty] | ||
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* personTurret: [[Boolean]] | * personTurret: [[Boolean]] | ||
* {{GVI|arma3|2.12}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example | * {{GVI|arma3|2.12}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example | ||
* {{GVI|arma3|2.12}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName` | |||
|x1= <sqf>_list = fullCrew vehicle player;</sqf> | |x1= <sqf>_list = fullCrew vehicle player;</sqf> |
Revision as of 21:18, 29 December 2022
Description
- Description:
- Returns an array with all crew inside given vehicle, with or without empty seats.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fullCrew vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit]:
Alternative Syntax
- Syntax:
- fullCrew [vehicle, type, includeEmpty]
- Parameters:
- vehicle: Object
- type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
- "driver"
- "commander"
- "gunner"
- "turret"
- "cargo"
- since 1.56
- includeEmpty: Boolean - (Optional, default false) include empty crew seats
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit]:
Examples
- Example 1:
- Example 2:
- Example 3:
- private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an armed WY-55 Hellcat): [ [objNull, "cargo" ,2, [], false], [objNull, "cargo", 3, [], false], [objNull, "cargo", 4, [], false], [objNull, "cargo", 5, [], false] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];
Additional Information
Notes
-
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