createTrigger: Difference between revisions
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m (removed SeeAlso: deleteVehicle didn't make sense to me in this command.) |
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|x1= <code> | |x1= <code>trg<nowiki>=</nowiki>createTrigger["EmptyDetector",getPos player]; | ||
trg [[setTriggerArea]][5,5,0,false];<br>trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1 | |||
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Revision as of 03:35, 14 May 2007
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
trg=createTrigger["EmptyDetector",getPos player]; trg setTriggerArea[5,5,0,false];
trg setTriggerActivation["CIV","PRESENT",true];
trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerType
Notes
-
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