vectorDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on February ([0-9]{1})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-02-0$1") |
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2019-02-02 - 01:03 (UTC)</dd> | ||
<dt class="note">[[User:killzone_kid|killzone_kid]]</dt> | <dt class="note">[[User:killzone_kid|killzone_kid]]</dt> | ||
<dd class="note"> vectorDir 2D: | <dd class="note"> vectorDir 2D: |
Revision as of 23:04, 13 May 2023
Description
- Description:
- Returns object direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - Vectors
Syntax
Examples
- Example 1:
Additional Information
- See also:
- vectorModelToWorld vectorDirVisual vectorSide vectorSideVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_transformVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2019-02-02 - 01:03 (UTC)
- killzone_kid
- vectorDir 2D: vectorDir 3D:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors