doFire: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on June ([0-9]{1})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-06-0$1") |
||
Line 68: | Line 68: | ||
Board dofire not working in arma2 1.11. an entity he throws he shoots not only. | Board dofire not working in arma2 1.11. an entity he throws he shoots not only. | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2012-06-07 - 14:05</dd> | ||
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt> | <dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Revision as of 23:08, 13 May 2023
Description
- Description:
- Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName doFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2006-08-03 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on 2007-03-25 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on Feb 18, 2012 - 21:07
- Zingo
- Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
- Posted on 2012-06-07 - 14:05
- Sakura_Chan
- Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect