Eden Editor: Configuring Attributes: Controls: Difference between revisions
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Entity attributes in [[:Category:Eden Editor]] are represented by specific UI controls. By default, the game offers a wide range of pre-define controls. Not all available controls are listed here due to frequent updates. All available controls can be found in '''configfile >> "Cfg3DEN" >> "Attributes"''', but be careful, some of those attributes are not ment to be used with custom attributes. Trial and error! | Entity attributes in [[:Category:Eden Editor|Eden Editor]] are represented by specific UI controls. By default, the game offers a wide range of pre-define controls. Not all available controls are listed here due to frequent updates. All available controls can be found in '''configfile >> "Cfg3DEN" >> "Attributes"''', but be careful, some of those attributes are not ment to be used with custom attributes. Trial and error! | ||
== Configuration == | == Configuration == |
Revision as of 13:27, 9 July 2023
Entity attributes in Eden Editor are represented by specific UI controls. By default, the game offers a wide range of pre-define controls. Not all available controls are listed here due to frequent updates. All available controls can be found in configfile >> "Cfg3DEN" >> "Attributes", but be careful, some of those attributes are not ment to be used with custom attributes. Trial and error!
Configuration
Full article - Eden Editor: Configuring Attributes
class Cfg3DEN
{
class Object
{
class AttributeCategories
{
class MyCategory
{
class Attributes
{
class MyAttribute
{
control = "Edit"; // Control name, see the list below
};
};
};
};
};
};
List
Class | Description | Saved Value |
---|---|---|
ActivationType |
Drop-down list which shows default triggerActivation options | String |
AmmoBox |
Table with all weapons and equipment in the game, filtered by type. | Array in format:
[ [ [<W>,<Wn>], [<M>,<Mn>] [<I>,<In>], [<B>,<Bn>] ], <isVirtual> ] |
BehaviourGroup |
Drop-down list which shows all behaviour states | String |
BehaviourWaypoint |
Drop-down list which shows all waypointBehaviour states | String |
Checkbox |
Simple checkbox | Boolean - true if the checkbox is ticked |
CheckboxNumber |
Simple checkbox with numeric output | Number - 1 if the checkbox is ticked, 0 if it isn't |
CheckboxReversed |
Simple checkbox with reversed output | Boolean - false if the checkbox is ticked |
CheckboxState |
Category toggle. When ticked off, all other attributes in the category will be disabled and greyed out. | Boolean - true if the checkbox is ticked |
CombatModeGroup |
Drop-down list which shows all combatMode states | String |
CombatModeWaypoint |
Drop-down list which shows all waypointCombatMode states | String |
Combo |
Empty drop-down list, used as a base class.
Additional options available when configuring a control inherited from class Combo (this is a control config, not an attribute config): class Value: Combo
{
// Static items
class Items
{
class None
{
text = "None";
data = "";
};
};
// Dynamically loaded items
class ItemsConfig
{
path[] = {"CfgNotifications"}; // Path to config container
localConfig = 1; // 1 to search local Description.ext as well
// Name of the property which will be used for item text
propertyText = "title";
// Name of the property which will be used for item right text
propertyTextRight = "description";
// Name of the property which will be used for item picture
propertyPicture = "iconPicture";
// Name of the property which will be used for item text color
propertyColor = "color";
// Decide whether the list should be sorted or not (1 = sorted/ 0 = unsorted)
sort = 1;
};
};
Attribute Config class CustomAttributeWithCombo
{
control = "combo";
property = "UniqueProperty";
displayName = "Custom Combo Attribute";
tooltip = "This combo has three values.";
expression = "_this setVariable ['%s', _value];";
defaultValue = 0;
typeName = "NUMBER";
class Values
{
class None
{
name = "Value 0";
tooltip = "Some tooltip";
value = 0;
picture = "\a3\data_f_tank\images\upgradedaudio_ca.paa";
pictureRight = "\a3\data_f_tacops\logos\arma3_tacops_icon_ca.paa";
};
class Info {
name = "Value 1";
value = 1;
};
class Debug {
name = "Value 2";
value = 2;
};
};
};
|
String or Number (depends on original value type) |
ComboPreview |
Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound. | String |
Date |
Three drop-down lists for year, month and day selection. Days of the week described and weekends are highlighted. | Array in format [<year>,<month>,<day>] |
Default |
Base class for other attribute controls | N/A |
Edit |
Single line text input. | String |
EditAB |
Two-dimensional size setting. | String |
EditArray |
Array input. Items must be divided by commas or semicolons. | String |
EditCode |
Single line code input. Uses monospace font and offers scripting help. | String |
EditCodeMulti3 |
Multi line code input. Uses monospace font and offers scripting help. | String |
EditCodeMulti5 |
Multi line code input. Uses monospace font and offers scripting help. | String |
EditCodeShort |
Single line code input with decreased width. Good for shorter values, like numbers. Uses monospace font and offers scripting help. | String |
EditMulti3 |
Multi line text input. | String |
EditMulti5 |
Multi line text input. | String |
EditShort |
Single line text input with decreased width. Good for shorter values, like numbers. | String |
EditXY |
Position setting of X and Y axis. | Array |
EditXYZ |
Position setting of X, Y and Z axis. | Array |
EditZ |
Position setting of Z axis. | Number |
EnableDebugConsole |
Drop-down menu with Debug Console settings | Number |
Face |
Drop-down list which shows all faces from CfgFaces. | String |
GameType |
Drop-down list which shows all game types from CfgMPGameTypes. | String |
GarbageCollectorMode |
Drop-down list which shows corpseManagerMode options | Number |
GuerAllegiance |
Toolbox | |
Lock |
Drop-down list which shows all lock options. | Number |
MarkerBrush |
Drop-down list which shows all marker brushes from CfgMarkerBrushes. | String |
MarkerColor |
Drop-down list which shows all marker colors from CfgMarkerColors. | String |
ModuleInfo |
Non-interactive control. When used on a module which uses module framework, it shows detailed module description, properties and synchronization map. | N/A |
Music |
Drop-down list which shows all music tracks from CfgMusic. | String |
Pitch |
Voice pitch slider, value is in range <0.9; 1.1>, default value is 1, description adds "x" at the end (e.g., "1x") | Number |
PreferencesSavegame |
Drop-down list which shows autosave options | Number |
Respawn |
Drop-down list which shows respawn options | Number |
RespawnTemplates |
Table with available respawn templates. See Arma 3: Respawn for more details. | Array of Strings - classes from CfgRespawnTemplates |
RscTitle |
Drop-down list which shows all UI overlays from RscTitles. | String |
Skill |
Slider in range <0.2; 1> (AI is too dumb with skill 0, so designer shouldn't be unable to set it), with customized tooltip describing specific values | Number |
Slider |
Percentage slider, value is in range <0; 1>, default value is 1, description adds "%" at the end (e.g., "100%") | Number |
SliderMultiplier |
Multiplier slider, value is in range <0.5; 1.5>, default value is 1, description adds "x" at the end (e.g., "1x") | Number |
SliderTime |
Time slider, value is in seconds and in range <0; 3600>, default value is 0, description appears in format "HH:MM:SS" | Number |
SliderTimeDay |
Variation of SliderTime, with range <0; 86399> (0 to 23 h, 59 m, 59 s) and default 43200 (12 h) | Number |
SliderTimeForecast |
Variation of SliderTime, with range <1800; 28800> (30 min to 8 h) and default 3600 (1 h) | Number |
SliderTimeRespawn |
Variation of SliderTime, with range <0; 300> (0 min to 5 min) and default 0 | Number |
Sound |
Drop-down list which shows all sounds from CfgSounds. | String |
SoundEffect |
Drop-down list which shows all sounds from CfgSFX. | String |
SoundEnvironment |
Drop-down list which shows all sounds from CfgEnvSounds. | String |
SoundVoice |
Drop-down list which shows all sounds from CfgSounds. As opposed to "Sound" control, its "No Sound" option has different value. | String |
Speaker |
Drop-down list which shows all voices from CfgVoice. | String |
StructuredText1-9 |
Non-interactive element. Shows text defined by description property in the attribute config (where displayName or tooltip are) | N/A |
Timeout |
Setting of triggerTimeout | Array in format [<min>,<mid>,<max>] |
TriggerActivation |
Drop-down list which shows default triggerActivation options | String |
TriggerActivationOwner |
Drop-down list which shows triggerActivation options when the trigger has owner defined (see connecting) | String |
TriggerType |
Drop-down list which shows default triggerType options | String |