setLightIntensity: Difference between revisions

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(Add brightness formula, thanks to Coryf88 on Discord)
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|descr= Sets intensity of light.
|descr= Sets intensity of light.
{{Feature|informative|Intensity formula is as follows: <sqf>Intensity = Brightness ^ 2 * 2500;</sqf>
<spoiler text="Test code">
<sqf>
[4096, 4096, 10] spawn {
private _brightness = 1;
private _intensity = _brightness ^ 2 * 2500;
private _light = "#lightpoint" createVehicleLocal _this;
_light setLightDayLight true;
_light setLightAmbient [1, 1, 1];
_light setLightColor [1, 1, 1];
_light setLightBrightness _brightness;
sleep 0.2;
_brightness = getLightingAt lightningTarget select 3;
_light setLightIntensity _intensity;
sleep 0.2;
_intensity = getLightingAt lightningTarget select 3;
systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity];
deleteVehicle _light;
};
</sqf>
</spoiler>
}}


|s1= light [[setLightIntensity]] value
|s1= light [[setLightIntensity]] value

Revision as of 21:59, 10 October 2023

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Intensity formula is as follows:
Intensity = Brightness ^ 2 * 2500;

[4096, 4096, 10] spawn { private _brightness = 1; private _intensity = _brightness ^ 2 * 2500; private _light = "#lightpoint" createVehicleLocal _this; _light setLightDayLight true; _light setLightAmbient [1, 1, 1]; _light setLightColor [1, 1, 1]; _light setLightBrightness _brightness; sleep 0.2; _brightness = getLightingAt lightningTarget select 3; _light setLightIntensity _intensity; sleep 0.2; _intensity = getLightingAt lightningTarget select 3; systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity]; deleteVehicle _light; };

Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 24, 2014 - 23:37 (UTC)
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000; // same as _light setLightBrightness 1;